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The drawings can be done on paper or digitally, but will need to be turned in digitally. The drawings do not have to be inked or in color, but should be clean enough to clearly read what the character is doing. You can choose the details on what the flour sack looks like, but the 5 poses should look like they belong to the same 'character'. Try to avoid drawing the character from the same angle and in relatively similar poses - see if you can change it up! Jumping, sitting, running, laying, twisting, handstands, rolling, try to see if you can get the most out of your flour sack's body shape. The sheet should have at least 5 drawings, showing different poses and emotions. Are there any technical problems, such as elements appearing or disappearing? Does the animation have a beginning and ending? Does the video last far longer than the animation itself?Ĭreate a sheet of gesture drawings for a flour sack character, which you will be animating for in the next assignment.Are there two elements? Which element is the lead and which is the follower?.I recommend keeping it simple so the focus can stay on animating. Any changes in speed and trajectory of the main object should influence the attached object. The action should not just come to a sudden stop. It doesn't matter how the action begins or ends, so long as there is some kind of beginning and some kind of ending.

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The main action could come to a stop on screen, fly off screen, hit something, etc. The purpose of this assignment is to help foster an understanding of overlapping action and drag. Green Goblin's hanglider with Spider-Man hanging from it.A basic floating rectangle with a pendulum attached.The hanging object could be above or below the driving force. The moving object is the driving force, and the hanging object is reacting. Using what we're learning with the pendulum and the flag, create a moving object that has something hanging from it. Overlapping Action/Followthrough - is there appropriate drag on any elements that hang or stick out from the character, such as hair, long ears, whiskers, antennae, popped collar, long jowls, etc.?.Timing/Spacing, Ease In/Ease Out - is the head turn too even? Swimmy? Too fast or with awkward pacing?.Usually there's an upward or downward swing to it. Use of Arcs - the character's head shouldn't just rotate in place.Your character's starting and ending position is up to you, but the head turn should be dramatic enough to be clear. The character's expression and the Acting reason for them to turn their head is up to you. The head turn may include a Take, but it doesn't have to. The animation can be rough, but it should be clean enough to make out the character clearly. They can be human or an animal, toony or realistic. The character can be one that exists (such as a Disney character or one from an animated series), or it can be an original characters. Animate a head turn that includes the head and shoulders.











Toon boom harmony premium download tumblr